Janszobar, neutral male gnomish Wizard ---------- ..f@.rr... |........| -------- - [Janszobar the Evoker] St6 Dx9 Co10 In18 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Amulet drop chance was reduced to 68% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30785 Monster spawn increase reached its maximum at turn 60023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 478975 The monster class that cannot be genocided was xorn The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: serious rat (freq bonus 5) The monster species that spawned more often: aurora (freq bonus 10) The monster species that spawned more often: yellow slime (freq bonus 6) The monster species that spawned more often: dark elven mage (freq bonus 2) The monster species that spawned more often: swamp inhabitant (freq bonus 3) The monster species that spawned more often: quantum mold (freq bonus 7) The monster species that spawned more often: bright white mold (freq bonus 4) The monster species that spawned more often: ice mold (freq bonus 4) The monster species that spawned more often: giant ego permamimic (freq bonus 4) The monster species that spawned more often: adventurer mold (freq bonus 4) The monster species that spawned more often: purple mushroom (freq bonus 8) The monster species that spawned more often: Undead Lieutenant (freq bonus 3) The monster species that spawned more often: blank mold (freq bonus 3) The monster species that spawned more often: petty torment worm (freq bonus 5) The monster species that spawned more often: colorless fungus (freq bonus 3) The monster species that spawned more often: nightcrawler (freq bonus 6) The monster species that spawned more often: undead hyper doll (freq bonus 6) The monster species that spawned more often: lich (freq bonus 4) The monster species that spawned more often: watchman of Ambarannon (freq bonus 2) The monster species that spawned more often: twelph (freq bonus 12) The monster species that never randomly spawned: werelich The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: big bot The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: freemason brother The monster species that never randomly spawned: glare stalk The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: aurora bomber The monster species that never randomly spawned: ultramarine mold The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 29) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 24) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 30) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 27) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 5) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...