Janszobar, neutral male gnomish Wizard ------------ ..c.f@.....| ------------ [Janszobar the Evoker] St4 Dx10 Co9 In8 Wi6 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt50/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 87% Wand drop chance was reduced to 97% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45250 Monster spawn increase reached its maximum at turn 82260 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 554040 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: aquatic beetle (freq bonus 6) The monster species that spawned more often: desert colony (freq bonus 12) The monster species that spawned more often: hidden morph vortex (freq bonus 4) The monster species that spawned more often: rock smasher (freq bonus 6) The monster species that spawned more often: giant clam (freq bonus 9) The monster species that spawned more often: disintegration trove (freq bonus 3) The monster species that spawned more often: servant of the unknown god (freq bonus 6) The monster species that spawned more often: successful entertainer (freq bonus 2) The monster species that spawned more often: nondescript mold (freq bonus 4) The monster species that spawned more often: heaven smasher (freq bonus 10) The monster species that spawned more often: frozen foam (freq bonus 4) The monster species that spawned more often: unseen servant (freq bonus 4) The monster species that spawned more often: Antonia (freq bonus 10) The monster species that spawned more often: mush man (freq bonus 7) The monster species that spawned more often: grandmaster lichen (freq bonus 18) The monster species that spawned more often: plasma fungus (freq bonus 3) The monster species that spawned more often: porter spiked devil (freq bonus 4) The monster species that spawned more often: sludge mushroom (freq bonus 24) The monster species that spawned more often: adult sky dragon (freq bonus 4) The monster species that spawned more often: breaker smasher (freq bonus 4) The monster species that never randomly spawned: Schmidts The monster species that never randomly spawned: Bea's combat boot The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: adult blood dragon The monster species that never randomly spawned: daddy longlegs The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: virus The monster species that never randomly spawned: white spore The monster species that never randomly spawned: aggressive morlock The monster species that never randomly spawned: red dragonfly The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 15) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 5) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 14) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 5) Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1536) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...