Janszobar, neutral male gnomish Wizard -+-----------.-- |..............| |............@:| |.............f| |..............| ---------------- [Janszobar the Evoker] St6 Dx7 Co9 In9 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 97% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42620 Monster spawn increase reached its maximum at turn 117240 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2268455 The monster class that cannot be genocided was lizard The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: large beetle (freq bonus 2) The monster species that spawned more often: giant turtle (freq bonus 5) The monster species that spawned more often: hi-speed automaton (freq bonus 3) The monster species that spawned more often: Dad Manger (freq bonus 7) The monster species that spawned more often: volcanic grue (freq bonus 8) The monster species that spawned more often: portal guard (freq bonus 2) The monster species that spawned more often: The Hugging Topmodel (freq bonus 7) The monster species that spawned more often: widow of death (freq bonus 3) The monster species that spawned more often: fox spirit (freq bonus 4) The monster species that spawned more often: idiot (freq bonus 3) The monster species that spawned more often: space wasp (freq bonus 20) The monster species that spawned more often: patriarch (freq bonus 18) The monster species that spawned more often: agent of the black market (freq bonus 8) The monster species that spawned more often: globefish (freq bonus 5) The monster species that spawned more often: gray warp patch (freq bonus 5) The monster species that spawned more often: yellow hulk (freq bonus 8) The monster species that spawned more often: spirit bear (freq bonus 6) The monster species that spawned more often: hooked horror (freq bonus 8) The monster species that spawned more often: Olog-hai cleric (freq bonus 2) The monster species that spawned more often: speedrubber (freq bonus 12) The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: giant jelly bee The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: mature spirit The monster species that never randomly spawned: big rhaumbusun The monster species that never randomly spawned: mutated undead cockatrice The monster species that never randomly spawned: Rita The monster species that never randomly spawned: Tonja The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: ultimate mimic The monster class that more likely to generate with musable stuff: fungus or mold The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 30) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 25) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 5) Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...