Janszobar, neutral male gnomish Wizard ----+--- |.....@+ |.....f| |.:....| |......| -------- [Janszobar the Evoker] St8 Dx16 Co14 In11 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 97% chance Book drop chance was reduced to 50% Scroll drop chance was reduced to 85% Ring drop chance was reduced to 76% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 200331 Monster spawn increase reached its maximum at turn 233020 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2925908 The monster class that cannot be genocided was orc The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: swearing potato (freq bonus 11) The monster species that spawned more often: rabid cow (freq bonus 12) The monster species that spawned more often: greenish beetle (freq bonus 6) The monster species that spawned more often: topaz mold (freq bonus 8) The monster species that spawned more often: Larissa (freq bonus 10) The monster species that spawned more often: joyous girl (freq bonus 4) The monster species that spawned more often: king toad (freq bonus 3) The monster species that spawned more often: Ford Perfect (freq bonus 8) The monster species that spawned more often: slow warp patch (freq bonus 4) The monster species that spawned more often: venomous spirit (freq bonus 2) The monster species that spawned more often: giant leopard (freq bonus 3) The monster species that spawned more often: Almuth (freq bonus 10) The monster species that spawned more often: phasing jabberwock (freq bonus 3) The monster species that spawned more often: yaki mochi (freq bonus 3) The monster species that spawned more often: Bettina (freq bonus 8) The monster species that spawned more often: kobold polluter (freq bonus 3) The monster species that spawned more often: asian woman (freq bonus 6) The monster species that spawned more often: werelich (freq bonus 4) The monster species that spawned more often: old yellow dragon (freq bonus 8) The monster species that spawned more often: short robotic gremlin (freq bonus 5) The monster species that never randomly spawned: Obox-ox The monster species that never randomly spawned: eye tyrant The monster species that never randomly spawned: giant stone crusher The monster species that never randomly spawned: iron penetrator The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: colorful mushroom The monster species that never randomly spawned: Baendre The monster species that never randomly spawned: shaped mushroom The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: yardie The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 10) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 16) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 19) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 3) Next attribute increase check would have come at turn 112 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (598) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...