Janszobar, neutral male gnomish Wizard - -------- |.....@..+ |..$.f...| |...d.=... |..d.....| ---------- [Janszobar the Evoker] St11 Dx11 Co8 In12 Wi8 Ch6 WizGnoMalNeu S3 Dlvl:1 $3 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt45/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 93% Wand drop chance was reduced to 98% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35005 Monster spawn increase reached its maximum at turn 56386 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 794841 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: sepia growth (freq bonus 8) The monster species that spawned more often: glare spore (freq bonus 3) The monster species that spawned more often: black flower (freq bonus 12) The monster species that spawned more often: hunting terror (freq bonus 6) The monster species that spawned more often: Conny (freq bonus 12) The monster species that spawned more often: Ann Kathrin (freq bonus 10) The monster species that spawned more often: bastard (freq bonus 3) The monster species that spawned more often: hippogryph (freq bonus 5) The monster species that spawned more often: crystal ooze (freq bonus 6) The monster species that spawned more often: Nelly's elegant pump (freq bonus 20) The monster species that spawned more often: actual phase spider (freq bonus 7) The monster species that spawned more often: water watcher (freq bonus 4) The monster species that spawned more often: flesheater (freq bonus 4) The monster species that spawned more often: spike mushroom (freq bonus 5) The monster species that spawned more often: livingstone (freq bonus 7) The monster species that spawned more often: gnoll gangster (freq bonus 5) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 4) The monster species that spawned more often: four castle sightseeing (freq bonus 16) The monster species that spawned more often: snore mold (freq bonus 8) The monster species that spawned more often: animated irregular heel (freq bonus 4) The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: silver mold The monster species that never randomly spawned: Bianca's high-heeled sandal The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: two-headed ogre The monster species that never randomly spawned: vampiric warp patch The monster species that never randomly spawned: red draconian The monster species that never randomly spawned: girly girl The monster species that never randomly spawned: Teddy Ruxpin The monster species that never randomly spawned: Katia The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 13) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 14) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 3) Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...