Janszobar, neutral male gnomish Wizard -----+--- ........| |.......| |.@f....+ |.......| |..$..?.| |!..)...| --------- [Janszobar the Evoker] St13 Dx12 Co15 In16 Wi10 Ch14 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25880 Monster spawn increase reached its maximum at turn 59790 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 177632 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: domestic dragon (freq bonus 4) The monster species that spawned more often: karmic fly (freq bonus 3) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 7) The monster species that spawned more often: nymph queen (freq bonus 12) The monster species that spawned more often: freeze trove (freq bonus 5) The monster species that spawned more often: razorfin fish (freq bonus 4) The monster species that spawned more often: swamp wight (freq bonus 16) The monster species that spawned more often: Undead Kommissioner (freq bonus 5) The monster species that spawned more often: hole force fungus (freq bonus 6) The monster species that spawned more often: water mushroom (freq bonus 14) The monster species that spawned more often: caveman (freq bonus 5) The monster species that spawned more often: holy roller coaster (freq bonus 4) The monster species that spawned more often: boil-covered wretch (freq bonus 9) The monster species that spawned more often: psychic colony (freq bonus 4) The monster species that spawned more often: selenite butcher (freq bonus 3) The monster species that spawned more often: rock giant (freq bonus 12) The monster species that spawned more often: bluish beetle (freq bonus 5) The monster species that spawned more often: swordfish (freq bonus 3) The monster species that spawned more often: spook (freq bonus 8) The monster species that spawned more often: sun drake (freq bonus 8) The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: Phineas T. Barnum The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: green mushroom patch The monster species that never randomly spawned: dragon geist The monster species that never randomly spawned: dream spore The monster species that never randomly spawned: terror turret The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: djinn elemental The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 15) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 15) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 17) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 12) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 4) Next attribute increase check would have come at turn 238 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...