Janszobar, neutral male gnomish Wizard ------------------------ |......F.f@............+ |......................| |....$.................- ------------------------ [Janszobar the Evoker] St7 Dx16 Co13 In18 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 328 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 82% Potion drop chance was reduced to 85% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23880 Monster spawn increase reached its maximum at turn 73890 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1885684 The monster class that cannot be genocided was ogre The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: freemason provincial grand master (freq bonus 11) The monster species that spawned more often: big iguana (freq bonus 16) The monster species that spawned more often: quantum warp patch (freq bonus 20) The monster species that spawned more often: novice mage (freq bonus 16) The monster species that spawned more often: gnome badass (freq bonus 14) The monster species that spawned more often: venom warp patch (freq bonus 14) The monster species that spawned more often: weresoldierant (freq bonus 8) The monster species that spawned more often: sickness trove (freq bonus 18) The monster species that spawned more often: hairy colony (freq bonus 10) The monster species that spawned more often: ogre zombie (freq bonus 26) The monster species that spawned more often: angry watch leader (freq bonus 8) The monster species that spawned more often: death racquet (freq bonus 8) The monster species that spawned more often: necroskeleton (freq bonus 9) The monster species that spawned more often: large shocking sphere (freq bonus 8) The monster species that spawned more often: silver force fungus (freq bonus 8) The monster species that spawned more often: rhyhorn (freq bonus 7) The monster species that spawned more often: giant cockroach (freq bonus 8) The monster species that spawned more often: baby glowing dragon (freq bonus 16) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 18) The monster species that spawned more often: giant bright green jellyfish (freq bonus 8) The monster species that never randomly spawned: inferno The monster species that never randomly spawned: hiding galltrit The monster species that never randomly spawned: invisible mold The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: novel warp patch The monster species that never randomly spawned: alienated ufo part The monster species that never randomly spawned: bright violet stalk The monster species that never randomly spawned: great lich The monster species that never randomly spawned: dark young The monster species that never randomly spawned: wooden growth The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 17) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 36) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 27) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 7) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 874 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...