Janszobar, neutral male gnomish Wizard ---+--- |.f...| .@..... |..$..| ------- [Janszobar the Evoker] St5 Dx13 Co7 In18 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 97% Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42550 Monster spawn increase reached its maximum at turn 54802 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1088314 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: fungus or mold The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Wendy O. Koopa (freq bonus 8) The monster species that spawned more often: troglodyte beastlord (freq bonus 7) The monster species that spawned more often: colorful force patch (freq bonus 2) The monster species that spawned more often: bad fungus (freq bonus 4) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 6) The monster species that spawned more often: brownie (freq bonus 5) The monster species that spawned more often: umber mimic (freq bonus 2) The monster species that spawned more often: ferrous terror (freq bonus 4) The monster species that spawned more often: violet fungus (freq bonus 4) The monster species that spawned more often: bouncer rubber (freq bonus 8) The monster species that spawned more often: stygian watcher (freq bonus 24) The monster species that spawned more often: disenchantment hound (freq bonus 4) The monster species that spawned more often: bestia acerbus (freq bonus 4) The monster species that spawned more often: glabrezu (freq bonus 6) The monster species that spawned more often: evasive rifleman (freq bonus 6) The monster species that spawned more often: spitting lizard (freq bonus 10) The monster species that spawned more often: water mushroom (freq bonus 2) The monster species that spawned more often: CD-ROM dragon (freq bonus 4) The monster species that spawned more often: taker colony (freq bonus 12) The monster species that spawned more often: giant permamimic (freq bonus 5) The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: lethe monster The monster species that never randomly spawned: nitrohack horror The monster species that never randomly spawned: amorphous mushroom The monster species that never randomly spawned: taiga bear The monster species that never randomly spawned: May-Britt The monster species that never randomly spawned: Dispator The monster species that never randomly spawned: gun cat The monster species that never randomly spawned: alseides The monster species that never randomly spawned: petty venomous nymph The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 7) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 15) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 24) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 4) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 6) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 34) Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...