Janszobar, neutral male gnomish Wizard ------------ ...........+ |[......h..| .$.........| |f@........| -------- --- [Janszobar the Evoker] St9 Dx12 Co6 In19 Wi10 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 93% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63740 Monster spawn increase reached its maximum at turn 131213 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 561598 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: special mushroom (freq bonus 18) The monster species that spawned more often: mirror golem (freq bonus 12) The monster species that spawned more often: plain draconian (freq bonus 12) The monster species that spawned more often: hobbit wizard (freq bonus 6) The monster species that spawned more often: ancient white world champion (freq bonus 5) The monster species that spawned more often: para turret (freq bonus 6) The monster species that spawned more often: silver snake (freq bonus 11) The monster species that spawned more often: selenite service droid (freq bonus 12) The monster species that spawned more often: green growth (freq bonus 12) The monster species that spawned more often: inertia mushroom (freq bonus 42) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 10) The monster species that spawned more often: mummified king (freq bonus 8) The monster species that spawned more often: house snake (freq bonus 10) The monster species that spawned more often: sticky warp patch (freq bonus 5) The monster species that spawned more often: braad spider (freq bonus 5) The monster species that spawned more often: ghost cleric (freq bonus 12) The monster species that spawned more often: orange ogre (freq bonus 7) The monster species that spawned more often: glowing mushroom (freq bonus 36) The monster species that spawned more often: abyss worm mass (freq bonus 8) The monster species that spawned more often: pink force patch (freq bonus 6) The monster species that never randomly spawned: undead sexymate The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: blind trove The monster species that never randomly spawned: ice force patch The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: octarine patch The monster species that never randomly spawned: healing water nymph The monster species that never randomly spawned: Katzou The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 66) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 23) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 8) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 41) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 1) Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (548) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...