Janszobar, neutral male gnomish Wizard ------ |....| |....| |f$... +@...| |....| -.---- [Janszobar the Evoker] St11 Dx12 Co13 In20 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 76% Wand drop chance was reduced to 75% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38650 Monster spawn increase reached its maximum at turn 71646 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1266909 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: dragon The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: red growth (freq bonus 14) The monster species that spawned more often: pustulent warp patch (freq bonus 16) The monster species that spawned more often: coffin nail (freq bonus 3) The monster species that spawned more often: rock lizard (freq bonus 5) The monster species that spawned more often: Baenni (freq bonus 5) The monster species that spawned more often: hard boiled eggman (freq bonus 10) The monster species that spawned more often: young adult green dragon (freq bonus 12) The monster species that spawned more often: huh (freq bonus 12) The monster species that spawned more often: dark hunter (freq bonus 4) The monster species that spawned more often: undead paladin (freq bonus 16) The monster species that spawned more often: burning archer (freq bonus 4) The monster species that spawned more often: shayateen (freq bonus 3) The monster species that spawned more often: dwarven brigand thief (freq bonus 3) The monster species that spawned more often: slimy warp fungus (freq bonus 8) The monster species that spawned more often: abnormal colony (freq bonus 5) The monster species that spawned more often: colorful force patch (freq bonus 3) The monster species that spawned more often: nabasleh sephirah (freq bonus 4) The monster species that spawned more often: flying oyster (freq bonus 8) The monster species that spawned more often: pink growth (freq bonus 10) The monster species that spawned more often: Anakaris (freq bonus 30) The monster species that never randomly spawned: lashfish The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: killer mantis The monster species that never randomly spawned: fairy moogle The monster species that never randomly spawned: sulfur fungus The monster species that never randomly spawned: chaos spawn The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: unknown permamimic The monster species that never randomly spawned: void growth The monster species that never randomly spawned: animated sexy leather pump The monster class that always generated with extra speed: turret The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 13) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 152) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 4) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...