Janszobar, neutral male gnomish Wizard ------ |..... ...f@| ------ [Janszobar the Evoker] St12 Dx14 Co10 In19 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 25% Potion drop chance was reduced to 85% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63745 Monster spawn increase reached its maximum at turn 136444 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 113282 The monster class that cannot be genocided was ogre The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: copper naga (freq bonus 12) The monster species that spawned more often: barnacle covered golem (freq bonus 8) The monster species that spawned more often: giant polar bear (freq bonus 4) The monster species that spawned more often: Üä ìN/£>Èê— (freq bonus 8) The monster species that spawned more often: sepia growth (freq bonus 6) The monster species that spawned more often: arceus (freq bonus 8) The monster species that spawned more often: sand warrior (freq bonus 4) The monster species that spawned more often: water demon (freq bonus 4) The monster species that spawned more often: ancient gray dragon (freq bonus 6) The monster species that spawned more often: geek (freq bonus 24) The monster species that spawned more often: Terminal Illness (freq bonus 10) The monster species that spawned more often: Ippo Makunoichi (freq bonus 10) The monster species that spawned more often: bouldergon (freq bonus 7) The monster species that spawned more often: wooden warp patch (freq bonus 16) The monster species that spawned more often: mind force fungus (freq bonus 5) The monster species that spawned more often: absent force fungus (freq bonus 12) The monster species that spawned more often: vacuum mold (freq bonus 16) The monster species that spawned more often: prick rat (freq bonus 12) The monster species that spawned more often: houndour (freq bonus 8) The monster species that spawned more often: baby plain dragon (freq bonus 3) The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: spider quylthulg The monster species that never randomly spawned: mist giant The monster species that never randomly spawned: evil fly The monster species that never randomly spawned: albino colony The monster species that never randomly spawned: hungry soul The monster species that never randomly spawned: Detective Sergeant The monster species that never randomly spawned: totally bad colony The monster species that never randomly spawned: spirit baboon The monster species that never randomly spawned: lava golem The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 18) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 10) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 9) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 2) Next attribute increase check would have come at turn 585 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (928) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...