Janszobar, neutral male gnomish Wizard --.--- |....| |..... |.@..| |f.... ------ [Janszobar the Evoker] St5 Dx15 Co12 In20 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 90% Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5876 Monster spawn increase reached its maximum at turn 29759 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 888513 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: secluded colony (freq bonus 6) The monster species that spawned more often: weresoldierant (freq bonus 10) The monster species that spawned more often: juggler (freq bonus 3) The monster species that spawned more often: darth dragon (freq bonus 10) The monster species that spawned more often: water cattle (freq bonus 4) The monster species that spawned more often: teal naga (freq bonus 3) The monster species that spawned more often: multi-hued stalk (freq bonus 12) The monster species that spawned more often: shaped fungus (freq bonus 5) The monster species that spawned more often: dart turret (freq bonus 14) The monster species that spawned more often: Glaaki (freq bonus 5) The monster species that spawned more often: time monster (freq bonus 3) The monster species that spawned more often: purple wraith (freq bonus 3) The monster species that spawned more often: devourer (freq bonus 4) The monster species that spawned more often: fat bully (freq bonus 16) The monster species that spawned more often: blue centipede (freq bonus 3) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 8) The monster species that spawned more often: The Boar of Everholt (freq bonus 2) The monster species that spawned more often: porter pyrolisk (freq bonus 4) The monster species that spawned more often: spectral hunter (freq bonus 7) The monster species that spawned more often: Ann Kathrin (freq bonus 4) The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: hobbit gentleman The monster species that never randomly spawned: mean elven bastard The monster species that never randomly spawned: wizard of the high council The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: bodak The monster species that never randomly spawned: young deep dragon The monster species that never randomly spawned: packer rat The monster species that never randomly spawned: jumping eel The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 59) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 12) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 18) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 4) Next attribute increase check would have come at turn 1804 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...