Janszobar, neutral male gnomish Wizard ----- |@... +.f?| |...| |...| |...| |.... ---.- [Janszobar the Evoker] St10 Dx9 Co12 In22 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 95% Scroll drop chance was reduced to 98% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28435 Monster spawn increase reached its maximum at turn 77402 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 176640 The monster class that cannot be genocided was snake The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: panda (freq bonus 4) The monster species that spawned more often: volt fungus (freq bonus 2) The monster species that spawned more often: eldritch force fungus (freq bonus 8) The monster species that spawned more often: hammer master (freq bonus 3) The monster species that spawned more often: Marie's hugging boot (freq bonus 3) The monster species that spawned more often: sparkling spore (freq bonus 20) The monster species that spawned more often: lattice clan (freq bonus 5) The monster species that spawned more often: time colony (freq bonus 8) The monster species that spawned more often: lygrog (freq bonus 4) The monster species that spawned more often: ego ice troll (freq bonus 8) The monster species that spawned more often: tome of nether wrath (freq bonus 4) The monster species that spawned more often: guard turret (freq bonus 3) The monster species that spawned more often: purple patch (freq bonus 3) The monster species that spawned more often: nexus mushroom (freq bonus 4) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 3) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 8) The monster species that spawned more often: giant silver bat (freq bonus 6) The monster species that spawned more often: novel warp fungus (freq bonus 8) The monster species that spawned more often: visor sewer rat (freq bonus 6) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 3) The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: flame spirit The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: threshold force fungus The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: novice light wall The monster species that never randomly spawned: death trash-hauler The monster species that never randomly spawned: jumping ice eel The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 29) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 17) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 21) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 18) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 10) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 13) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 4) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 3) Next attribute increase check would have come at turn 1125 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (460) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...