Janszobar, neutral male gnomish Wizard ---------------- +...f@.......... ---------)------ [Janszobar the Evoker] St13 Dx10 Co8 In21 Wi10 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 39 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 98% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47362 Monster spawn increase reached its maximum at turn 56995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 88985 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: virus (freq bonus 30) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 22) The monster species that spawned more often: pike (freq bonus 16) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 16) The monster species that spawned more often: acid permamimic (freq bonus 8) The monster species that spawned more often: tomb looter (freq bonus 28) The monster species that spawned more often: Gai Mite (freq bonus 6) The monster species that spawned more often: suxxor permamimic (freq bonus 28) The monster species that spawned more often: fire eel (freq bonus 10) The monster species that spawned more often: amorphous spore (freq bonus 5) The monster species that spawned more often: magikarp (freq bonus 8) The monster species that spawned more often: metal penetrator (freq bonus 16) The monster species that spawned more often: wrinkled spore (freq bonus 12) The monster species that spawned more often: petro warp fungus (freq bonus 6) The monster species that spawned more often: bodak (freq bonus 14) The monster species that spawned more often: clock force patch (freq bonus 8) The monster species that spawned more often: straw golem (freq bonus 3) The monster species that spawned more often: lilac growth (freq bonus 8) The monster species that spawned more often: karmic growth (freq bonus 9) The monster species that spawned more often: kitten (freq bonus 3) The monster species that never randomly spawned: real mana hound The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: warp trove The monster species that never randomly spawned: winged white unicorn The monster species that never randomly spawned: triad champion The monster species that never randomly spawned: hole colony The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: aquatic quylthulg The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...