Janszobar, neutral male gnomish Wizard ----- |...| |..@| |.f?| |... ----- [Janszobar the Evoker] St9 Dx15 Co8 In11 Wi10 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 41 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 122485 Monster spawn increase reached its maximum at turn 140688 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1323700 The monster class that cannot be genocided was mummy The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: basher (freq bonus 8) The monster species that spawned more often: flying leocrotta (freq bonus 12) The monster species that spawned more often: Hanh (freq bonus 8) The monster species that spawned more often: irresistible patch (freq bonus 5) The monster species that spawned more often: five-headed hydra (freq bonus 56) The monster species that spawned more often: moldy colony (freq bonus 6) The monster species that spawned more often: damned (freq bonus 5) The monster species that spawned more often: bright blue spore (freq bonus 6) The monster species that spawned more often: Rocket Science PhD (freq bonus 12) The monster species that spawned more often: porter pyrolisk (freq bonus 3) The monster species that spawned more often: vampire blender (freq bonus 4) The monster species that spawned more often: spiderman (freq bonus 3) The monster species that spawned more often: siena spore (freq bonus 10) The monster species that spawned more often: diamond golem (freq bonus 4) The monster species that spawned more often: plush bear golem (freq bonus 2) The monster species that spawned more often: firefly (freq bonus 2) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 4) The monster species that spawned more often: Bea's combat boot (freq bonus 7) The monster species that spawned more often: nondescript growth (freq bonus 7) The monster species that spawned more often: xorn (freq bonus 5) The monster species that never randomly spawned: odorous lady The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: ruby force patch The monster species that never randomly spawned: brute The monster species that never randomly spawned: nether wraith The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: false growth The monster species that never randomly spawned: undead scientist The monster species that never randomly spawned: black sentai The monster species that never randomly spawned: bouldergon The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 92) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 11) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 2) Next attribute increase check would have come at turn 178 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...