Janszobar, neutral male gnomish Wizard ------------------------------- |.............................| |...........................}.| |....@.................}...$..| +...f.....}...................| -+----------------------------- [Janszobar the Evoker] St6 Dx11 Co9 In17 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 86% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 87% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20668 Monster spawn increase reached its maximum at turn 47490 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 373412 The monster class that cannot be genocided was lich The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: metal mole (freq bonus 5) The monster species that spawned more often: argonaut (freq bonus 6) The monster species that spawned more often: toxic colony (freq bonus 4) The monster species that spawned more often: river giant (freq bonus 4) The monster species that spawned more often: xiclotlan (freq bonus 8) The monster species that spawned more often: wight (freq bonus 2) The monster species that spawned more often: fourclaw (freq bonus 12) The monster species that spawned more often: crystal ooze (freq bonus 5) The monster species that spawned more often: Verena (freq bonus 2) The monster species that spawned more often: ¶Ó§xv8-ý¸gÉÆµ)• (freq bonus 4) The monster species that spawned more often: doom ape (freq bonus 7) The monster species that spawned more often: spike mold (freq bonus 6) The monster species that spawned more often: purple starlit sky (freq bonus 4) The monster species that spawned more often: marid elemental (freq bonus 4) The monster species that spawned more often: #yLhú¨'‹“f (freq bonus 14) The monster species that spawned more often: Celine Jules (freq bonus 3) The monster species that spawned more often: grand light canyon (freq bonus 8) The monster species that spawned more often: circle clan (freq bonus 3) The monster species that spawned more often: black soul (freq bonus 10) The monster species that spawned more often: moross moss (freq bonus 4) The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: large cat The monster species that never randomly spawned: swarm centipede The monster species that never randomly spawned: cave viper The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: ice monster The monster species that never randomly spawned: invisible colony The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: wolf beast The monster species that never randomly spawned: undead naga hatchling The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 7) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 42) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 21) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 96) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 16) Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...