Janszobar, neutral male gnomish Wizard ----- -- |.@f...+ |......| |......| |......| |......| -------- [Janszobar the Evoker] St12 Dx13 Co14 In22 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 83% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20425 Monster spawn increase reached its maximum at turn 161072 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 347634 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: mana mushroom (freq bonus 4) The monster species that spawned more often: tentacruel (freq bonus 6) The monster species that spawned more often: big centipede (freq bonus 9) The monster species that spawned more often: lilac mold (freq bonus 6) The monster species that spawned more often: nine of hearts (freq bonus 2) The monster species that spawned more often: force imp (freq bonus 10) The monster species that spawned more often: colorless force fungus (freq bonus 4) The monster species that spawned more often: blank growth (freq bonus 28) The monster species that spawned more often: bright blue growth (freq bonus 4) The monster species that spawned more often: wolf (freq bonus 8) The monster species that spawned more often: sniper turret (freq bonus 3) The monster species that spawned more often: sea naga (freq bonus 4) The monster species that spawned more often: psychlich (freq bonus 2) The monster species that spawned more often: dehnah sephirah (freq bonus 6) The monster species that spawned more often: hobbit wizard (freq bonus 12) The monster species that spawned more often: petro mold (freq bonus 10) The monster species that spawned more often: trelon (freq bonus 5) The monster species that spawned more often: giant tree ant (freq bonus 4) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 8) The monster species that spawned more often: Keystone Inspector (freq bonus 3) The monster species that never randomly spawned: yeoman The monster species that never randomly spawned: blue-red force patch The monster species that never randomly spawned: threshold warp fungus The monster species that never randomly spawned: rogue The monster species that never randomly spawned: lower ent The monster species that never randomly spawned: Bubbling Kop The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: black pudding The monster species that never randomly spawned: night sparrow The monster class that more likely to generate with musable stuff: human or elf The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 12) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 60) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 22) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 3) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...