Janszobar, neutral male gnomish Wizard -------- |(.@...+ +...f.o| -----.-- [Janszobar the Evoker] St9 Dx15 Co16 In17 Wi9 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37167 Monster spawn increase reached its maximum at turn 75988 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 330733 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: vortex The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: undead feat master (freq bonus 3) The monster species that spawned more often: land dragon (freq bonus 8) The monster species that spawned more often: tasloi sorcerer (freq bonus 5) The monster species that spawned more often: air eye (freq bonus 10) The monster species that spawned more often: spore warp patch (freq bonus 6) The monster species that spawned more often: dull fungus (freq bonus 10) The monster species that spawned more often: Antitank Kop (freq bonus 3) The monster species that spawned more often: Hanno (freq bonus 10) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 3) The monster species that spawned more often: raving ogre (freq bonus 3) The monster species that spawned more often: giant dog (freq bonus 6) The monster species that spawned more often: panic (freq bonus 8) The monster species that spawned more often: spore growth (freq bonus 10) The monster species that spawned more often: petty venomous nymph (freq bonus 4) The monster species that spawned more often: ankheg (freq bonus 3) The monster species that spawned more often: insane red jack (freq bonus 14) The monster species that spawned more often: chasme (freq bonus 4) The monster species that spawned more often: Judge Fire (freq bonus 3) The monster species that spawned more often: estrella girl (freq bonus 8) The monster species that spawned more often: bus driver (freq bonus 7) The monster species that never randomly spawned: Karin The monster species that never randomly spawned: gray unicorn The monster species that never randomly spawned: stealer permamimic The monster species that never randomly spawned: walking cadaver The monster species that never randomly spawned: curse vortex The monster species that never randomly spawned: Mister Submarine The monster species that never randomly spawned: moon-elf The monster species that never randomly spawned: green icky thing The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: big scroll trove The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 26) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 91) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 40) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 72) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 2) Next attribute increase check would have come at turn 1031 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (360) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...