Janszobar, neutral male gnomish Wizard ----+- |.}@f| |....| .....| |...%| |})}.| ------ [Janszobar the Evoker] St8 Dx10 Co8 In9 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 77% Concealing monsters were spawned underneath items 17% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62200 Monster spawn increase reached its maximum at turn 97340 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 299079 The monster class that cannot be genocided was elemental The monster class that was spawned more often: archfiend (freq bonus 3) The monster species that spawned more often: koala (freq bonus 5) The monster species that spawned more often: ten of diamonds (freq bonus 9) The monster species that spawned more often: moved one (freq bonus 6) The monster species that spawned more often: ultimate giant kraken (freq bonus 5) The monster species that spawned more often: death metal freak (freq bonus 8) The monster species that spawned more often: tasloi lookout (freq bonus 5) The monster species that spawned more often: teddy bear (freq bonus 12) The monster species that spawned more often: attacker (freq bonus 9) The monster species that spawned more often: sky drake (freq bonus 12) The monster species that spawned more often: trap vortex (freq bonus 4) The monster species that spawned more often: floating skull (freq bonus 10) The monster species that spawned more often: Hendric (freq bonus 8) The monster species that spawned more often: undead mystic (freq bonus 12) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 6) The monster species that spawned more often: baby plain dragon (freq bonus 9) The monster species that spawned more often: trap fungus (freq bonus 7) The monster species that spawned more often: ruby golem (freq bonus 12) The monster species that spawned more often: legion devil soldier (freq bonus 5) The monster species that spawned more often: sand raider (freq bonus 6) The monster species that spawned more often: interhack horror (freq bonus 18) The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: orange laser The monster species that never randomly spawned: nastiness trapper The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: peasant The monster species that never randomly spawned: orc swordmaster The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: jolt eel The monster species that never randomly spawned: stone trove The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 20) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 110) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 5) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 10) Next attribute increase check would have come at turn 1204 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (203) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...