Janszobar, neutral male gnomish Wizard -----|--- +.......| |.......| |.....@.| |.....f.| |..$....| --------- [Janszobar the Evoker] St8 Dx9 Co13 In15 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 112 Scroll drop chance was reduced to 94% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35238 Monster spawn increase reached its maximum at turn 90548 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1027840 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: councillor (freq bonus 12) The monster species that spawned more often: novice shaman (freq bonus 5) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 5) The monster species that spawned more often: novice medium wall (freq bonus 5) The monster species that spawned more often: sucker force patch (freq bonus 7) The monster species that spawned more often: haughty bitch (freq bonus 8) The monster species that spawned more often: ungorrog (freq bonus 14) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 5) The monster species that spawned more often: Nazgul (freq bonus 4) The monster species that spawned more often: large pseudodragon (freq bonus 10) The monster species that spawned more often: geodude (freq bonus 8) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 4) The monster species that spawned more often: crawling worm mass (freq bonus 4) The monster species that spawned more often: master mindcrafter (freq bonus 8) The monster species that spawned more often: slime granny (freq bonus 14) The monster species that spawned more often: giant marksman ant (freq bonus 8) The monster species that spawned more often: gull (freq bonus 4) The monster species that spawned more often: giant wand trove (freq bonus 5) The monster species that spawned more often: grand elder thing (freq bonus 14) The monster species that spawned more often: shadow shape (freq bonus 5) The monster species that never randomly spawned: paranoid schizo The monster species that never randomly spawned: forest bear The monster species that never randomly spawned: raging orc The monster species that never randomly spawned: food trove The monster species that never randomly spawned: difficult lead golem The monster species that never randomly spawned: shadow drake The monster species that never randomly spawned: gravity spore The monster species that never randomly spawned: cornuchula The monster species that never randomly spawned: soul hole The monster species that never randomly spawned: ent The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 16) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 59) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 19) The RNG hath decreed that this item was generated more often: death (long, freq bonus 19) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 13) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 1) Next attribute increase check would have come at turn 1001 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (426) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...