Janszobar, neutral male gnomish Wizard ----------- ..........| |.........| |...@f....| |....:....| |.........- ----------- [Janszobar the Evoker] St8 Dx12 Co10 In17 Wi10 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 57% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24775 Monster spawn increase reached its maximum at turn 61858 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1098560 The monster class that cannot be genocided was blob The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: platinum fungus (freq bonus 4) The monster species that spawned more often: forest cattle (freq bonus 8) The monster species that spawned more often: celestial horse (freq bonus 8) The monster species that spawned more often: loonite (freq bonus 2) The monster species that spawned more often: augurer (freq bonus 6) The monster species that spawned more often: glass golem (freq bonus 4) The monster species that spawned more often: ettin mummy (freq bonus 4) The monster species that spawned more often: mantine (freq bonus 4) The monster species that spawned more often: secluded mold (freq bonus 10) The monster species that spawned more often: porter cursed stalk (freq bonus 5) The monster species that spawned more often: auto mechanic (freq bonus 4) The monster species that spawned more often: copper naga hatchling (freq bonus 2) The monster species that spawned more often: counter ace (freq bonus 6) The monster species that spawned more often: clock colony (freq bonus 16) The monster species that spawned more often: black balrog (freq bonus 4) The monster species that spawned more often: greater giant kraken (freq bonus 4) The monster species that spawned more often: The Walking Daikon (freq bonus 8) The monster species that spawned more often: conjured predator (freq bonus 8) The monster species that spawned more often: sky drake (freq bonus 12) The monster species that spawned more often: Terminal Illness (freq bonus 6) The monster species that never randomly spawned: chinese lady The monster species that never randomly spawned: creeping diamond gems The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: hemi-doppelganger The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: slimy warp patch The monster species that never randomly spawned: ganymede rock lobster The monster species that never randomly spawned: mini chickatrice The monster species that never randomly spawned: aqua turret The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 58) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 27) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 23) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 5) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 88) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 5) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 15) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 6) Next attribute increase check would have come at turn 969 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (511) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...