Janszobar, neutral male gnomish Wizard -------- |......| |......| |*..f... |....@.| -------- [Janszobar the Evoker] St9 Dx7 Co7 In14 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12303 Monster spawn increase reached its maximum at turn 29471 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7419840 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: invisible horror (freq bonus 5) The monster species that spawned more often: thieving girl (freq bonus 5) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 20) The monster species that spawned more often: fire rat (freq bonus 12) The monster species that spawned more often: giant rust monster (freq bonus 30) The monster species that spawned more often: earth spirit (freq bonus 8) The monster species that spawned more often: void wasp (freq bonus 6) The monster species that spawned more often: yeti (freq bonus 8) The monster species that spawned more often: hypno (freq bonus 32) The monster species that spawned more often: giant leech (freq bonus 32) The monster species that spawned more often: Ruea's lady sandal (freq bonus 4) The monster species that spawned more often: gravity vortex (freq bonus 12) The monster species that spawned more often: totally bad warp patch (freq bonus 10) The monster species that spawned more often: emperor twen (freq bonus 6) The monster species that spawned more often: irritating girl (freq bonus 8) The monster species that spawned more often: silver dragon (freq bonus 6) The monster species that spawned more often: pukelman (freq bonus 4) The monster species that spawned more often: cheetah man (freq bonus 10) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 6) The monster species that spawned more often: yellow spore (freq bonus 10) The monster species that never randomly spawned: mana mushroom The monster species that never randomly spawned: rat-thing The monster species that never randomly spawned: earth giant The monster species that never randomly spawned: fantastic gelatinous cube The monster species that never randomly spawned: healing iron piercer The monster species that never randomly spawned: stone rattlesnake The monster species that never randomly spawned: frozen horror The monster species that never randomly spawned: disgusting colony The monster species that never randomly spawned: servant of the unknown god The monster species that never randomly spawned: pile of flying coins The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 13) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 4) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 5) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 30) Next attribute increase check would have come at turn 289 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (140) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...