Janszobar, neutral male gnomish Wizard #--#-- ..... |.... ..... ---....--- .........| |........| +......@.| ---...f$-- |.... |... |... ---- [Janszobar the Evoker] St8 Dx15 Co16 In25 Wi4 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19633 Monster spawn increase reached its maximum at turn 55243 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 299948 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: flesh spawner (freq bonus 20) The monster species that spawned more often: strongest turret (freq bonus 7) The monster species that spawned more often: radiant spore (freq bonus 12) The monster species that spawned more often: undead locksmith (freq bonus 7) The monster species that spawned more often: gold dragon worm (freq bonus 7) The monster species that spawned more often: ancient water dragon (freq bonus 12) The monster species that spawned more often: big boo (freq bonus 8) The monster species that spawned more often: young orange dragon (freq bonus 12) The monster species that spawned more often: daughter of bedlam (freq bonus 7) The monster species that spawned more often: petty rothe (freq bonus 27) The monster species that spawned more often: Albert (freq bonus 24) The monster species that spawned more often: quantum mechanic (freq bonus 7) The monster species that spawned more often: young adult girl (freq bonus 8) The monster species that spawned more often: firebreather (freq bonus 7) The monster species that spawned more often: nycademon (freq bonus 12) The monster species that spawned more often: metallic light (freq bonus 20) The monster species that spawned more often: nix (freq bonus 6) The monster species that spawned more often: red nightmare (freq bonus 7) The monster species that spawned more often: immobile mushroom (freq bonus 8) The monster species that spawned more often: asian hentai (freq bonus 10) The monster species that never randomly spawned: ekans The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: brown draconian The monster species that never randomly spawned: lethe force patch The monster species that never randomly spawned: undead supermarket cashier The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: porter permamimic The monster species that never randomly spawned: merman The monster species that never randomly spawned: acid hound pup The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 4) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 56) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 22) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 75) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 4) Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (375) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...