Janszobar, neutral male gnomish Wizard -------- -----......----- |..............| -........@.....| |........f.....| +..............| -----......----- -.------ [Janszobar the Evoker] St9 Dx10 Co11 In10 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 74% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55410 Monster spawn increase reached its maximum at turn 187690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 152150 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: abnormal turret (freq bonus 8) The monster species that spawned more often: muck crawler (freq bonus 9) The monster species that spawned more often: werejabberwock (freq bonus 10) The monster species that spawned more often: voltaic storm (freq bonus 4) The monster species that spawned more often: lord of the rings elf (freq bonus 4) The monster species that spawned more often: agent black colony (freq bonus 3) The monster species that spawned more often: elder aranea (freq bonus 2) The monster species that spawned more often: troglodyte queen (freq bonus 16) The monster species that spawned more often: lethe elemental (freq bonus 6) The monster species that spawned more often: sloppy force patch (freq bonus 6) The monster species that spawned more often: drone force fungus (freq bonus 14) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 3) The monster species that spawned more often: shotgun horror (freq bonus 8) The monster species that spawned more often: ice monster (freq bonus 36) The monster species that spawned more often: PKK leader (freq bonus 3) The monster species that spawned more often: creeping diamond gems (freq bonus 6) The monster species that spawned more often: Ruea (freq bonus 8) The monster species that spawned more often: antimatter grue (freq bonus 2) The monster species that spawned more often: enormous ogre (freq bonus 10) The monster species that spawned more often: soldier stinker (freq bonus 2) The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: celestial vortex The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: soldier The monster species that never randomly spawned: legged tuna The monster species that never randomly spawned: poison millipede The monster species that never randomly spawned: Hanno The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: decayed mold The monster species that never randomly spawned: feanorian The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 14) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 13) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 5) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 43) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 98) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 1) Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...