Janszobar, neutral male gnomish Wizard ---.-- |....| +....| |....| |.}...}.}.. ..@..| | |..f.| -.-.-- [Janszobar the Evoker] St8 Dx13 Co16 In19 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 94% Potion drop chance was reduced to 97% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24006 Monster spawn increase reached its maximum at turn 50501 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 820080 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: out-of-jail convict (freq bonus 20) The monster species that spawned more often: bronze colossus (freq bonus 5) The monster species that spawned more often: bad fungus (freq bonus 8) The monster species that spawned more often: gruesome naga hatchling (freq bonus 4) The monster species that spawned more often: bhut (freq bonus 4) The monster species that spawned more often: spore lichen (freq bonus 8) The monster species that spawned more often: fat minotaur (freq bonus 8) The monster species that spawned more often: korean lady (freq bonus 6) The monster species that spawned more often: eldrak (freq bonus 3) The monster species that spawned more often: animated atsuzoko boot (freq bonus 2) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 6) The monster species that spawned more often: sand warrior (freq bonus 2) The monster species that spawned more often: fleshhound of Khorne (freq bonus 3) The monster species that spawned more often: giant wood spider (freq bonus 2) The monster species that spawned more often: angry watchman (freq bonus 5) The monster species that spawned more often: Seraph of the Void (freq bonus 6) The monster species that spawned more often: large giant (freq bonus 8) The monster species that spawned more often: eye of the hurricane (freq bonus 7) The monster species that spawned more often: blunderbore (freq bonus 3) The monster species that spawned more often: consecrated turret (freq bonus 8) The monster species that never randomly spawned: battle tank The monster species that never randomly spawned: theme boar The monster species that never randomly spawned: rotting carcass The monster species that never randomly spawned: mirkwood orc The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: porter yellow light The monster species that never randomly spawned: death knight The monster species that never randomly spawned: cave springy The monster species that never randomly spawned: max one The monster species that never randomly spawned: Miriam the Spirit Girl The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 18) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 26) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 13) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 37) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 18) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 16) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 16) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 10) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 30) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 3) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (306) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...