Janszobar, neutral male gnomish Wizard ------------- ............ |..B.....$f.| |..........@. |...........| ----------+-- [Janszobar the Evoker] St5 Dx12 Co11 In14 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42470 Monster spawn increase reached its maximum at turn 109030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 63441 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: blood hook (freq bonus 6) The monster species that spawned more often: fluffy cat (freq bonus 7) The monster species that spawned more often: fetish blowdart (freq bonus 9) The monster species that spawned more often: plastic golem (freq bonus 2) The monster species that spawned more often: baby bronze dragon (freq bonus 18) The monster species that spawned more often: rusty permamimic (freq bonus 7) The monster species that spawned more often: blue-red force patch (freq bonus 4) The monster species that spawned more often: hell clan (freq bonus 3) The monster species that spawned more often: yellow warp fungus (freq bonus 3) The monster species that spawned more often: porter octarine fungus (freq bonus 14) The monster species that spawned more often: icy flame (freq bonus 3) The monster species that spawned more often: eek ant (freq bonus 4) The monster species that spawned more often: muk (freq bonus 3) The monster species that spawned more often: boobed mimic (freq bonus 6) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 3) The monster species that spawned more often: slime colony (freq bonus 5) The monster species that spawned more often: ice permamimic (freq bonus 9) The monster species that spawned more often: porter taker spore (freq bonus 2) The monster species that spawned more often: real disintegration hound (freq bonus 6) The monster species that spawned more often: wind spore (freq bonus 6) The monster species that never randomly spawned: bad boys The monster species that never randomly spawned: fire trove The monster species that never randomly spawned: giant item trove The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: Fanny's buckled sandal The monster species that never randomly spawned: mean elven bastard The monster species that never randomly spawned: hidden cockatrice The monster species that never randomly spawned: howler monkey The monster species that never randomly spawned: giant speckled tree frog The monster species that never randomly spawned: very old green dragon The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 18) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 12) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 4) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 65) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 38) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 30) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 12) Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...