Janszobar, neutral male gnomish Wizard ------ |....| |.f..| |..@.| |Z.... ------ [Janszobar the Evoker] St11 Dx10 Co8 In18 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15250 Monster spawn increase reached its maximum at turn 64470 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 120225 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: wind fungus (freq bonus 7) The monster species that spawned more often: bad turret (freq bonus 16) The monster species that spawned more often: car thief (freq bonus 3) The monster species that spawned more often: hell bull (freq bonus 4) The monster species that spawned more often: lava trove (freq bonus 5) The monster species that spawned more often: dark hunter (freq bonus 8) The monster species that spawned more often: secluded colony (freq bonus 4) The monster species that spawned more often: monkey zombie (freq bonus 5) The monster species that spawned more often: red patch (freq bonus 16) The monster species that spawned more often: moon clan (freq bonus 5) The monster species that spawned more often: chokhmah sephirah (freq bonus 12) The monster species that spawned more often: enormous item trove (freq bonus 16) The monster species that spawned more often: corpse mage (freq bonus 10) The monster species that spawned more often: crocodile (freq bonus 8) The monster species that spawned more often: Rosy's leather pump (freq bonus 8) The monster species that spawned more often: spark beast (freq bonus 3) The monster species that spawned more often: burning monster (freq bonus 6) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 20) The monster species that spawned more often: mugger (freq bonus 12) The monster species that spawned more often: water turret (freq bonus 4) The monster species that never randomly spawned: antelope The monster species that never randomly spawned: Christiane The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: shard fungus The monster species that never randomly spawned: corrosive wall The monster species that never randomly spawned: Oberon Worker The monster species that never randomly spawned: quill bear The monster species that never randomly spawned: Antonia The monster species that never randomly spawned: slime stalk The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 10) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 53) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 15) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 16) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 3) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 3) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 5) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 8) Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (378) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...