Janszobar, neutral male gnomish Wizard -+---|---- |......$.| +.@f.....| |........| ---------- [Janszobar the Evoker] St5 Dx10 Co10 In8 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 62 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 321 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15617 Monster spawn increase reached its maximum at turn 120107 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 245820 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: klieau manticore (freq bonus 3) The monster species that spawned more often: undead firefighter (freq bonus 8) The monster species that spawned more often: furry jaguar (freq bonus 6) The monster species that spawned more often: master owlbear (freq bonus 6) The monster species that spawned more often: plasma colony (freq bonus 10) The monster species that spawned more often: ore lich (freq bonus 6) The monster species that spawned more often: interhack horror (freq bonus 3) The monster species that spawned more often: angry watch captain (freq bonus 2) The monster species that spawned more often: tomb viper (freq bonus 5) The monster species that spawned more often: desert colony (freq bonus 4) The monster species that spawned more often: porter sticky spore (freq bonus 6) The monster species that spawned more often: novice mage (freq bonus 4) The monster species that spawned more often: crimson mold (freq bonus 16) The monster species that spawned more often: antimatter vampire (freq bonus 6) The monster species that spawned more often: nexus hound (freq bonus 6) The monster species that spawned more often: orange mushroom (freq bonus 5) The monster species that spawned more often: great wyrm of time and space (freq bonus 4) The monster species that spawned more often: weresnake (freq bonus 6) The monster species that spawned more often: cave fisher (freq bonus 6) The monster species that spawned more often: animated clay (freq bonus 5) The monster species that never randomly spawned: succubus The monster species that never randomly spawned: random flying fish The monster species that never randomly spawned: epidote mushroom The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: Magdalena's stinking combat boot The monster species that never randomly spawned: porter block colony The monster species that never randomly spawned: windscreen rubber The monster species that never randomly spawned: sunbeam The monster species that never randomly spawned: pustulent warp patch The monster species that never randomly spawned: volcano gazer The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 17) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 9) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 16) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 4) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 49) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 5) Next attribute increase check would have come at turn 1318 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...