Janszobar, neutral male gnomish Wizard ------ |....+ ---....| |....... |...@..| |...f--- |..{.| ------ [Janszobar the Evoker] St9 Dx9 Co10 In14 Wi12 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 177 Wand drop chance was reduced to 53% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89671 Monster spawn increase reached its maximum at turn 131115 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1906608 The monster class that cannot be genocided was lizard The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: ferrous force patch (freq bonus 4) The monster species that spawned more often: green draconian (freq bonus 4) The monster species that spawned more often: kalidah (freq bonus 12) The monster species that spawned more often: evil orb (freq bonus 10) The monster species that spawned more often: water spore (freq bonus 8) The monster species that spawned more often: Malcanthet (freq bonus 8) The monster species that spawned more often: siena growth (freq bonus 8) The monster species that spawned more often: jumping ice eel (freq bonus 8) The monster species that spawned more often: gravity mold (freq bonus 3) The monster species that spawned more often: ganymede rock lobster (freq bonus 14) The monster species that spawned more often: bramble growth (freq bonus 12) The monster species that spawned more often: unseen potato (freq bonus 16) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 15) The monster species that spawned more often: mithril smasher (freq bonus 8) The monster species that spawned more often: sloppy growth (freq bonus 10) The monster species that spawned more often: Flat Man (freq bonus 4) The monster species that spawned more often: adult plain dragon (freq bonus 4) The monster species that spawned more often: undead bully (freq bonus 5) The monster species that spawned more often: petty water weird (freq bonus 4) The monster species that spawned more often: blade of chaos (freq bonus 6) The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: Banisher The monster species that never randomly spawned: crazy chemist The monster species that never randomly spawned: floor grue The monster species that never randomly spawned: frost ogre The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: ore couatl The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 17) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 17) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 141) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 20) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 11) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 1) Next attribute increase check would have come at turn 825 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (422) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...