Janszobar, neutral male gnomish Wizard ----------------- |...............| |..............f| |..............@+ ----------------- [Janszobar the Evoker] St10 Dx10 Co11 In14 Wi9 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 319 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 27% Wand drop chance was reduced to 41% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 96% Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60940 Monster spawn increase reached its maximum at turn 92218 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 296799 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: The Fairy (freq bonus 10) The monster species that spawned more often: lichen lich (freq bonus 2) The monster species that spawned more often: yasd horror (freq bonus 3) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 6) The monster species that spawned more often: warhorse (freq bonus 5) The monster species that spawned more often: leprechaun wanderer (freq bonus 6) The monster species that spawned more often: black bear (freq bonus 3) The monster species that spawned more often: pond naga (freq bonus 3) The monster species that spawned more often: Policeman Sergeant (freq bonus 4) The monster species that spawned more often: evasive camel (freq bonus 16) The monster species that spawned more often: raticlaw (freq bonus 3) The monster species that spawned more often: sand barrier (freq bonus 6) The monster species that spawned more often: winged gray unicorn (freq bonus 6) The monster species that spawned more often: Pure Lust (freq bonus 6) The monster species that spawned more often: Tetsuo (freq bonus 3) The monster species that spawned more often: buffalo (freq bonus 6) The monster species that spawned more often: young black dragon (freq bonus 6) The monster species that spawned more often: Micha (freq bonus 2) The monster species that spawned more often: goldentail scorpion (freq bonus 5) The monster species that spawned more often: hungry dead (freq bonus 8) The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: thematic fire elemental The monster species that never randomly spawned: faerie light The monster species that never randomly spawned: great wyrm of magic The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: umbra stalk The monster species that never randomly spawned: porter swarm xan The monster species that never randomly spawned: orange ant The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: ghost The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 51) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 17) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 189) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% b - detect food 2 divine 0% 100% c - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...