Janszobar, neutral female maian Musician --.---- |@@...+ |.....| |.....| |.....| ------- [Janszobar the Doodler] St18/08 Dx11 Co13 In5 Wi6 Ch8 MusMaiFemNeu S0 Dlvl:1 $0 HP19(19) Pw12(12) AC8 MC0 Mov12 Xp1/0 Wt25/1700 T1 Latest messages Hello Janszobar, welcome to SlashEMExtended! You are a neutral female maian Musician. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 898 Potion identification only worked 3 times out of 16 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 70% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37196 Monster spawn increase reached its maximum at turn 54573 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 364014 The monster class that cannot be genocided was nymph The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: tunnel queen (freq bonus 8) The monster species that spawned more often: crusher (freq bonus 5) The monster species that spawned more often: porter tear vortex (freq bonus 16) The monster species that spawned more often: umber pony (freq bonus 14) The monster species that spawned more often: fearsome butcher shaman (freq bonus 2) The monster species that spawned more often: big disenchanter (freq bonus 4) The monster species that spawned more often: rabid goblin (freq bonus 3) The monster species that spawned more often: snakeman hunter (freq bonus 2) The monster species that spawned more often: mirkwood orc (freq bonus 3) The monster species that spawned more often: blink force patch (freq bonus 4) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 8) The monster species that spawned more often: Baalphegor (freq bonus 12) The monster species that spawned more often: porter mean robber (freq bonus 4) The monster species that spawned more often: sweet woman (freq bonus 12) The monster species that spawned more often: giant bright green jellyfish (freq bonus 10) The monster species that spawned more often: water skeleton (freq bonus 6) The monster species that spawned more often: elder aranea (freq bonus 3) The monster species that spawned more often: cash-stealing teacher (freq bonus 4) The monster species that spawned more often: lava dragon (freq bonus 4) The monster species that spawned more often: green worm mass (freq bonus 6) The monster species that never randomly spawned: Bea The monster species that never randomly spawned: warg The monster species that never randomly spawned: moyatto ball The monster species that never randomly spawned: egodretch The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: controller mimic The monster species that never randomly spawned: death ant The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 38) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 18) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 12) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 19) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 12) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 94) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 5) Next attribute increase check would have come at turn 481 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You could teleport You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome You could not have safely prayed (322) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Musician...