Janszobar, neutral male gnomish Wizard -.-.- |... |..f| | |.$@. B .....[.....| |...| ----------- ----- [Janszobar the Evoker] St8 Dx11 Co15 In10 Wi5 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt47/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 62% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41675 Monster spawn increase reached its maximum at turn 58180 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 264120 The monster class that cannot be genocided was trove The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: barbie (freq bonus 8) The monster species that spawned more often: gnome mystic (freq bonus 16) The monster species that spawned more often: fallen shaman (freq bonus 6) The monster species that spawned more often: security bot (freq bonus 6) The monster species that spawned more often: orc (freq bonus 6) The monster species that spawned more often: blood banshee (freq bonus 12) The monster species that spawned more often: arbitrator (freq bonus 12) The monster species that spawned more often: manticat (freq bonus 16) The monster species that spawned more often: greater hell spawn (freq bonus 5) The monster species that spawned more often: ice ape (freq bonus 5) The monster species that spawned more often: sludge force patch (freq bonus 22) The monster species that spawned more often: small dog-man (freq bonus 5) The monster species that spawned more often: Olog-hai (freq bonus 7) The monster species that spawned more often: drow warrior (freq bonus 12) The monster species that spawned more often: gruesome naga (freq bonus 14) The monster species that spawned more often: wooden colony (freq bonus 40) The monster species that spawned more often: nasty force fungus (freq bonus 12) The monster species that spawned more often: black beetle (freq bonus 12) The monster species that spawned more often: unrepentant undead (freq bonus 7) The monster species that spawned more often: japanese woman (freq bonus 5) The monster species that never randomly spawned: shadow orc The monster species that never randomly spawned: gamer The monster species that never randomly spawned: ETA terrorist The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: teal growth The monster species that never randomly spawned: krabby The monster species that never randomly spawned: The Lord of the Dynamos The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: alien slug The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 39) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 60) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 3) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 2) Next attribute increase check would have come at turn 668 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...