Janszobar, neutral male gnomish Wizard ------ |....| |.:..| |..f@| .....| ------ [Janszobar the Evoker] St7 Dx14 Co8 In25 Wi10 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 93% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18804 Monster spawn increase reached its maximum at turn 55002 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 114048 The monster class that cannot be genocided was (null) The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: undead snake (freq bonus 3) The monster species that spawned more often: barbazu (freq bonus 5) The monster species that spawned more often: enormous rat (freq bonus 4) The monster species that spawned more often: Arabella's hugging boot (freq bonus 4) The monster species that spawned more often: Selinger (freq bonus 7) The monster species that spawned more often: intoner (freq bonus 20) The monster species that spawned more often: Green-elf (freq bonus 14) The monster species that spawned more often: giant brown bat (freq bonus 3) The monster species that spawned more often: spore shrieker (freq bonus 7) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 8) The monster species that spawned more often: venomous spirit (freq bonus 18) The monster species that spawned more often: pseudodragon (freq bonus 6) The monster species that spawned more often: hell cattle (freq bonus 10) The monster species that spawned more often: killer permamimic (freq bonus 7) The monster species that spawned more often: Heavenly Destroyer (freq bonus 4) The monster species that spawned more often: void wasp (freq bonus 14) The monster species that spawned more often: spirit (freq bonus 4) The monster species that spawned more often: martian walker (freq bonus 3) The monster species that spawned more often: lunatic rabbit (freq bonus 8) The monster species that spawned more often: cuntgun trooper (freq bonus 5) The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: Jorin The monster species that never randomly spawned: marauder The monster species that never randomly spawned: star drake The monster species that never randomly spawned: COM2COM The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: slow fungus The monster species that never randomly spawned: bouldergon The monster species that never randomly spawned: Maria The monster species that never randomly spawned: Sally's velcro sneaker The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 19) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 30) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 150) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 40) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 44) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Next attribute increase check would have come at turn 252 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...