Janszobar, neutral male gnomish Wizard --+---- |.....# |.....| |.f@..| ------- [Janszobar the Evoker] St7 Dx13 Co11 In13 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 7 Book drop chance was reduced to 91% Scroll drop chance was reduced to 89% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 77% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32308 Monster spawn increase reached its maximum at turn 61140 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3782999 The monster class that cannot be genocided was elemental The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: trapped soul (freq bonus 3) The monster species that spawned more often: bastard troll (freq bonus 4) The monster species that spawned more often: gyarados (freq bonus 3) The monster species that spawned more often: Fleecy Whitney (freq bonus 3) The monster species that spawned more often: alseides (freq bonus 5) The monster species that spawned more often: tundra bear cub (freq bonus 6) The monster species that spawned more often: suketoudara (freq bonus 6) The monster species that spawned more often: triad slave (freq bonus 5) The monster species that spawned more often: brass monkey golem (freq bonus 6) The monster species that spawned more often: grey icky thing (freq bonus 4) The monster species that spawned more often: toxic wasp (freq bonus 2) The monster species that spawned more often: monastic lich (freq bonus 6) The monster species that spawned more often: slime mold (freq bonus 4) The monster species that spawned more often: water turret (freq bonus 2) The monster species that spawned more often: eye of doom (freq bonus 6) The monster species that spawned more often: dark stalk (freq bonus 8) The monster species that spawned more often: pitchblack turret (freq bonus 10) The monster species that spawned more often: gnomish master thief (freq bonus 6) The monster species that spawned more often: sludge growth (freq bonus 4) The monster species that spawned more often: old rainbow dragon (freq bonus 5) The monster species that never randomly spawned: kobold warrior The monster species that never randomly spawned: personal guard The monster species that never randomly spawned: sportal wombat The monster species that never randomly spawned: death eel The monster species that never randomly spawned: great wyrm of thunder The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: fever phantasm The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: three-headed troll The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 15) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 15) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 10) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 2) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 64) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 5) Next attribute increase check would have come at turn 931 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (364) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...