Janszobar, neutral male gnomish Wizard -------- |...@..| |...f./| |......| |......| |......| |......+ |......| -------- [Janszobar the Evoker] St4 Dx9 Co9 In9 Wi4 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 95% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25305 Monster spawn increase reached its maximum at turn 59172 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 414903 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: The King of Hearts (freq bonus 5) The monster species that spawned more often: low priest (freq bonus 5) The monster species that spawned more often: shiver (freq bonus 5) The monster species that spawned more often: royal guardian (freq bonus 14) The monster species that spawned more often: Morrigan the Succubus (freq bonus 11) The monster species that spawned more often: old red dragon (freq bonus 14) The monster species that spawned more often: feeder (freq bonus 10) The monster species that spawned more often: drider (freq bonus 8) The monster species that spawned more often: psycho mind flayer (freq bonus 7) The monster species that spawned more often: metal slime (freq bonus 15) The monster species that spawned more often: embalmed corpse (freq bonus 28) The monster species that spawned more often: night tiger (freq bonus 5) The monster species that spawned more often: novice warrior (freq bonus 10) The monster species that spawned more often: yellow growth (freq bonus 28) The monster species that spawned more often: Celine Jules (freq bonus 10) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 6) The monster species that spawned more often: agent black force patch (freq bonus 16) The monster species that spawned more often: Thai (freq bonus 11) The monster species that spawned more often: necromage (freq bonus 6) The monster species that spawned more often: knobble-stick (freq bonus 10) The monster species that never randomly spawned: mana mold The monster species that never randomly spawned: cave crawler The monster species that never randomly spawned: diamond golem The monster species that never randomly spawned: cold hound The monster species that never randomly spawned: heisenbug The monster species that never randomly spawned: death eel The monster species that never randomly spawned: turkish lady The monster species that never randomly spawned: rapidash The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: petty pink icky thing The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 304) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 19) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 20) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 16) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 42) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 19) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 10) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 20) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (294) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...