Janszobar, neutral male gnomish Wizard ---|--.-- |.......| |.......| |....f... |.....@.| --------- [Janszobar the Evoker] St10 Dx14 Co10 In13 Wi13 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 241 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31976 Monster spawn increase reached its maximum at turn 59293 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 303780 The monster class that cannot be genocided was trove The monster class that was spawned more often: archfiend (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: gremlin warlord (freq bonus 3) The monster species that spawned more often: sloppy force patch (freq bonus 2) The monster species that spawned more often: vulnerability turret (freq bonus 3) The monster species that spawned more often: Klara (freq bonus 6) The monster species that spawned more often: soaring eel (freq bonus 3) The monster species that spawned more often: Annie (freq bonus 6) The monster species that spawned more often: petty leopard (freq bonus 4) The monster species that spawned more often: odorous woman (freq bonus 12) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 3) The monster species that spawned more often: snakewoman priestess (freq bonus 4) The monster species that spawned more often: skunk (freq bonus 3) The monster species that spawned more often: large ferret (freq bonus 6) The monster species that spawned more often: rat snake (freq bonus 9) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 8) The monster species that spawned more often: hairy fungus (freq bonus 4) The monster species that spawned more often: swamp creature (freq bonus 5) The monster species that spawned more often: agent black patch (freq bonus 10) The monster species that spawned more often: special agent (freq bonus 6) The monster species that spawned more often: forsaken lady (freq bonus 4) The monster species that spawned more often: highly explosive bomb (freq bonus 9) The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: bouldergon The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: kagero cuttie The monster species that never randomly spawned: iron wolf The monster species that never randomly spawned: Carmen The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: dimensional portal The monster species that never randomly spawned: Lexi The monster species that never randomly spawned: rust smasher The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 13) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 70) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 20) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 15) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 4) Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (527) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...