Janszobar, neutral male gnomish Wizard -----f-- |a....@| |....... - ------ [Janszobar the Evoker] St8 Dx12 Co9 In23 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 83% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17068 Monster spawn increase reached its maximum at turn 42343 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 797184 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: blink (freq bonus 3) The monster species that spawned more often: nethack horror (freq bonus 3) The monster species that spawned more often: undead snake (freq bonus 12) The monster species that spawned more often: silver snake (freq bonus 6) The monster species that spawned more often: flying polyp (freq bonus 3) The monster species that spawned more often: agent black warp fungus (freq bonus 24) The monster species that spawned more often: fractal eye (freq bonus 12) The monster species that spawned more often: eight of diamonds (freq bonus 5) The monster species that spawned more often: meteor (freq bonus 8) The monster species that spawned more often: Olog-hai thief (freq bonus 12) The monster species that spawned more often: tazer lich (freq bonus 4) The monster species that spawned more often: fiendish hobgoblin (freq bonus 3) The monster species that spawned more often: Dagon (freq bonus 8) The monster species that spawned more often: voracious piercer (freq bonus 4) The monster species that spawned more often: eldritch warp patch (freq bonus 6) The monster species that spawned more often: Antitank Kop (freq bonus 4) The monster species that spawned more often: blink patch (freq bonus 3) The monster species that spawned more often: lillend (freq bonus 8) The monster species that spawned more often: rainbow warp patch (freq bonus 4) The monster species that spawned more often: Carmilla (freq bonus 3) The monster species that never randomly spawned: ice warp patch The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: emu The monster species that never randomly spawned: undead mimic The monster species that never randomly spawned: Parry Hotter The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: covetous snow orc The monster class that more likely to generate with musable stuff: ghost The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 16) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 7) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 10) Next attribute increase check would have come at turn 2548 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...