Janszobar, neutral male gnomish Wizard --- .@f ..| r n [Janszobar the Evoker] St7 Dx7 Co7 In12 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 88% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19851 Monster spawn increase reached its maximum at turn 77131 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 17567556 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: doom guard (freq bonus 6) The monster species that spawned more often: hidden zruty (freq bonus 6) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 3) The monster species that spawned more often: yukionna (freq bonus 32) The monster species that spawned more often: son of Typhon (freq bonus 6) The monster species that spawned more often: bad turret (freq bonus 5) The monster species that spawned more often: slime force patch (freq bonus 6) The monster species that spawned more often: zombie baddie (freq bonus 16) The monster species that spawned more often: grid xorn (freq bonus 4) The monster species that spawned more often: old yellow dragon (freq bonus 4) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 4) The monster species that spawned more often: wither monster (freq bonus 20) The monster species that spawned more often: low snotling (freq bonus 9) The monster species that spawned more often: evasive enemy trooper (freq bonus 8) The monster species that spawned more often: golden bat (freq bonus 3) The monster species that spawned more often: bad fungus (freq bonus 5) The monster species that spawned more often: blink stalk (freq bonus 4) The monster species that spawned more often: giant fire tick (freq bonus 8) The monster species that spawned more often: porter master lichen (freq bonus 12) The monster species that spawned more often: pseudo-medusa (freq bonus 8) The monster species that never randomly spawned: lsd trove The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: spherical laser The monster species that never randomly spawned: also matte The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: legged whale The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 14) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 21) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 13) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 23) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 89) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 13) Next attribute increase check would have come at turn 1401 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1576) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...