Janszobar, neutral male gnomish Wizard ----- -@..- +.f.... |..$..| |...... --...-- ----- [Janszobar the Evoker] St11 Dx11 Co7 In23 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt50/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 66% Wand drop chance was reduced to 88% Potion drop chance was reduced to 80% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55710 Monster spawn increase reached its maximum at turn 79670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1274650 The monster class that cannot be genocided was ghost The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: mini gremlin (freq bonus 8) The monster species that spawned more often: big tool trove (freq bonus 48) The monster species that spawned more often: ill colony (freq bonus 4) The monster species that spawned more often: speed trove (freq bonus 3) The monster species that spawned more often: deceiving mold (freq bonus 4) The monster species that spawned more often: level 55 enemy (freq bonus 10) The monster species that spawned more often: flesheater (freq bonus 56) The monster species that spawned more often: moon clan (freq bonus 4) The monster species that spawned more often: Anastasia's sneaker (freq bonus 4) The monster species that spawned more often: argentum golem (freq bonus 3) The monster species that spawned more often: polar worm (freq bonus 16) The monster species that spawned more often: bright white colony (freq bonus 20) The monster species that spawned more often: young woman (freq bonus 3) The monster species that spawned more often: dungeon archer (freq bonus 4) The monster species that spawned more often: fomorian giant (freq bonus 6) The monster species that spawned more often: desert colony (freq bonus 6) The monster species that spawned more often: hairy force patch (freq bonus 8) The monster species that spawned more often: mature spirit (freq bonus 4) The monster species that spawned more often: lizard man (freq bonus 15) The monster species that spawned more often: tear force patch (freq bonus 4) The monster species that never randomly spawned: young adult red dragon The monster species that never randomly spawned: evasive jermlaine The monster species that never randomly spawned: invisible warp fungus The monster species that never randomly spawned: water spore The monster species that never randomly spawned: bad mold The monster species that never randomly spawned: ultra cockroach The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: dreadblossom swarm The monster species that never randomly spawned: quaton The monster species that never randomly spawned: shimmering growth The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 16) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 20) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 118) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 32) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 19) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 18) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 16) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 13) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 10) Next attribute increase check would have come at turn 543 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...