Janszobar, neutral male gnomish Wizard ----- |...| ....| |..@| |..f| |(.. ----- [Janszobar the Evoker] St6 Dx11 Co11 In19 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 235 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 95% Scroll drop chance was reduced to 78% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30425 Monster spawn increase reached its maximum at turn 98357 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 183117 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: chaos servant (freq bonus 2) The monster species that spawned more often: yellow slime (freq bonus 8) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 4) The monster species that spawned more often: Malkantet (freq bonus 3) The monster species that spawned more often: furious colony (freq bonus 8) The monster species that spawned more often: acidic mold (freq bonus 4) The monster species that spawned more often: ultramarine force patch (freq bonus 24) The monster species that spawned more often: tentacle newt (freq bonus 4) The monster species that spawned more often: irritating lady (freq bonus 24) The monster species that spawned more often: firebreather (freq bonus 16) The monster species that spawned more often: Patricia's combat boot (freq bonus 10) The monster species that spawned more often: sloppy colony (freq bonus 2) The monster species that spawned more often: sniper (freq bonus 4) The monster species that spawned more often: colorless spore (freq bonus 6) The monster species that spawned more often: dragon (freq bonus 4) The monster species that spawned more often: black horror (freq bonus 5) The monster species that spawned more often: rot monster (freq bonus 12) The monster species that spawned more often: old grandpa (freq bonus 6) The monster species that spawned more often: sinner (freq bonus 4) The monster species that spawned more often: multi-hued force patch (freq bonus 8) The monster species that never randomly spawned: nine of clubs The monster species that never randomly spawned: angry watchman The monster species that never randomly spawned: Phi-oo, Selenite Administrator The monster species that never randomly spawned: crystal hound The monster species that never randomly spawned: gnome warrior The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: addict The monster species that never randomly spawned: red ants of Timothy Thummel The monster species that never randomly spawned: jungle urchin The monster species that never randomly spawned: dementia dragon The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 33) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 9) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 34) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 16) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 5) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (379) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...