Janszobar, neutral male gnomish Wizard , ----------- -#-.........| #............ |...........| ....f@......| --$..G......| ----#------ [Janszobar the Evoker] St10 Dx12 Co9 In19 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 79% Wand drop chance was reduced to 89% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61260 Monster spawn increase reached its maximum at turn 100705 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1546274 The monster class that cannot be genocided was turret The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: burning soul (freq bonus 8) The monster species that spawned more often: gray force fungus (freq bonus 12) The monster species that spawned more often: young rainbow dragon (freq bonus 6) The monster species that spawned more often: hell locust (freq bonus 8) The monster species that spawned more often: ford sierra cosworth (freq bonus 5) The monster species that spawned more often: wimp-imp (freq bonus 2) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 12) The monster species that spawned more often: deep one (freq bonus 6) The monster species that spawned more often: burning eye (freq bonus 4) The monster species that spawned more often: crawling claw (freq bonus 12) The monster species that spawned more often: barking spider (freq bonus 10) The monster species that spawned more often: joy prison mage (freq bonus 5) The monster species that spawned more often: moyatto ball (freq bonus 6) The monster species that spawned more often: silver fly (freq bonus 2) The monster species that spawned more often: nightly growth (freq bonus 4) The monster species that spawned more often: umbra mold (freq bonus 10) The monster species that spawned more often: Barrier Kop (freq bonus 3) The monster species that spawned more often: bad warp patch (freq bonus 4) The monster species that spawned more often: purple jelly (freq bonus 4) The monster species that spawned more often: queen B (freq bonus 12) The monster species that never randomly spawned: deminymph The monster species that never randomly spawned: Kop Kaptain The monster species that never randomly spawned: centipede The monster species that never randomly spawned: cJ5}ON The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: Danielle's high-heeled sandal The monster species that never randomly spawned: fake mold The monster species that never randomly spawned: topaz force fungus The monster species that never randomly spawned: lightning demon The monster species that never randomly spawned: selenite soldier The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 38) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 15) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 83) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 20) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 74) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 2) Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (486) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...