Janszobar, neutral male gnomish Wizard --------- |....$..| .......j| |.......| |.(.....| |.....f@| ........| --------- [Janszobar the Evoker] St7 Dx9 Co6 In10 Wi12 Ch6 WizGnoMalNeu S4 Dlvl:1 $4 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt45/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 410 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 80% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29259 Monster spawn increase reached its maximum at turn 75429 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 590720 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: cyan laser (freq bonus 8) The monster species that spawned more often: slow patch (freq bonus 28) The monster species that spawned more often: double birth (freq bonus 8) The monster species that spawned more often: forest wolf (freq bonus 8) The monster species that spawned more often: multi-hued vortex (freq bonus 14) The monster species that spawned more often: mega goblin (freq bonus 28) The monster species that spawned more often: upgraded secret car (freq bonus 22) The monster species that spawned more often: cortex (freq bonus 7) The monster species that spawned more often: feanorian (freq bonus 18) The monster species that spawned more often: Lukas (freq bonus 7) The monster species that spawned more often: desert warp patch (freq bonus 8) The monster species that spawned more often: ferrous fungus (freq bonus 26) The monster species that spawned more often: Undead Sergeant (freq bonus 16) The monster species that spawned more often: spitting beetle (freq bonus 9) The monster species that spawned more often: nonreflecting eye (freq bonus 12) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 9) The monster species that spawned more often: concrete sentai (freq bonus 7) The monster species that spawned more often: swamp creature (freq bonus 14) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 20) The monster species that spawned more often: ash clan (freq bonus 18) The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: bat The monster species that never randomly spawned: vile lancer The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: tree force fungus The monster species that never randomly spawned: petty giant tarantula The monster species that never randomly spawned: red jack The monster species that never randomly spawned: chasme The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 71) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 36) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 187) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 11) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 11) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 1) Next attribute increase check would have come at turn 1082 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...