Janszobar, neutral male gnomish Wizard ..f .@. --- [Janszobar the Evoker] St7 Dx8 Co15 In13 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 58% Potion drop chance was reduced to 86% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7518 Monster spawn increase reached its maximum at turn 39405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 120204 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: rotting corpse (freq bonus 5) The monster species that spawned more often: naiad elemental (freq bonus 3) The monster species that spawned more often: warrior changed (freq bonus 5) The monster species that spawned more often: disrupter turret (freq bonus 5) The monster species that spawned more often: Sir Garland (freq bonus 8) The monster species that spawned more often: thorn patch (freq bonus 6) The monster species that spawned more often: thrush (freq bonus 8) The monster species that spawned more often: clay colony (freq bonus 6) The monster species that spawned more often: clear jelly (freq bonus 5) The monster species that spawned more often: dungeon ghoul (freq bonus 6) The monster species that spawned more often: great dome of perplexity (freq bonus 6) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 6) The monster species that spawned more often: undead valkyrie (freq bonus 3) The monster species that spawned more often: Maurah (freq bonus 6) The monster species that spawned more often: clay force patch (freq bonus 8) The monster species that spawned more often: butcher (freq bonus 3) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 8) The monster species that spawned more often: ettin (freq bonus 4) The monster species that spawned more often: wooden force patch (freq bonus 4) The monster species that spawned more often: yuki-onna (freq bonus 4) The monster species that never randomly spawned: Annika The monster species that never randomly spawned: green jelly The monster species that never randomly spawned: dull fungus The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: caborrog The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: giant louse The monster species that never randomly spawned: Walker The monster species that never randomly spawned: spore force fungus The monster species that never randomly spawned: dung beetle The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 29) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 7) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 17) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 19) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 9) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 10) Next attribute increase check would have come at turn 747 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...