Janszobar, neutral male gnomish Wizard ---------.------ |?.............| ...............| |....@.........+ ....f..........| ---------------- [Janszobar the Evoker] St7 Dx11 Co9 In11 Wi8 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 98% chance Wand drop chance was reduced to 75% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 68% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8280 Monster spawn increase reached its maximum at turn 30814 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 103272 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: Carina (freq bonus 3) The monster species that spawned more often: winter wolf cub (freq bonus 8) The monster species that spawned more often: young gray dragon (freq bonus 3) The monster species that spawned more often: gold bug (freq bonus 2) The monster species that spawned more often: Inge (freq bonus 4) The monster species that spawned more often: wood spider (freq bonus 3) The monster species that spawned more often: charming scratcher (freq bonus 2) The monster species that spawned more often: dire boar (freq bonus 6) The monster species that spawned more often: okutan (freq bonus 3) The monster species that spawned more often: giant rust monster (freq bonus 2) The monster species that spawned more often: mummy (freq bonus 5) The monster species that spawned more often: smart smasher (freq bonus 4) The monster species that spawned more often: Ilse (freq bonus 4) The monster species that spawned more often: human (freq bonus 3) The monster species that spawned more often: troll zombie (freq bonus 8) The monster species that spawned more often: giant chameleon (freq bonus 8) The monster species that spawned more often: shadow lord (freq bonus 3) The monster species that spawned more often: hell hound (freq bonus 3) The monster species that spawned more often: zakarumite (freq bonus 12) The monster species that spawned more often: real gravity hound (freq bonus 6) The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: greek fish The monster species that never randomly spawned: criminal of the service The monster species that never randomly spawned: Micha The monster species that never randomly spawned: invisible growth The monster species that never randomly spawned: cave goblin The monster species that never randomly spawned: power drake The monster species that never randomly spawned: master intrinsic eating permamimic The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 18) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 18) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 19) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 17) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 2) Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...