Janszobar, neutral male gnomish Wizard ------.-------.- |............{.| |..............| |..........@...| |..........f...| ---------------- [Janszobar the Evoker] St7 Dx12 Co11 In20 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 27% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32478 Monster spawn increase reached its maximum at turn 57670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4199595 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: bat or bird (freq bonus 8) The monster species that spawned more often: blink mushroom (freq bonus 12) The monster species that spawned more often: red kite (freq bonus 10) The monster species that spawned more often: water warp fungus (freq bonus 10) The monster species that spawned more often: yellow force fungus (freq bonus 11) The monster species that spawned more often: shimmering mushroom (freq bonus 20) The monster species that spawned more often: the hidden (freq bonus 27) The monster species that spawned more often: mercury mushroom patch (freq bonus 24) The monster species that spawned more often: metallic blue centipede (freq bonus 10) The monster species that spawned more often: Lucia (freq bonus 9) The monster species that spawned more often: black raptor (freq bonus 9) The monster species that spawned more often: dungeon crawler (freq bonus 9) The monster species that spawned more often: Greta (freq bonus 26) The monster species that spawned more often: killer permamimic (freq bonus 9) The monster species that spawned more often: dark yeek (freq bonus 20) The monster species that spawned more often: korean woman (freq bonus 10) The monster species that spawned more often: Madeleine (freq bonus 18) The monster species that spawned more often: porter cursed stalk (freq bonus 10) The monster species that spawned more often: wereboar (freq bonus 10) The monster species that spawned more often: ki-rin (freq bonus 24) The monster species that spawned more often: disgusting patch (freq bonus 20) The monster species that never randomly spawned: lava monster The monster species that never randomly spawned: weak crow The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: cyberdemon The monster species that never randomly spawned: patched colony lichen The monster species that never randomly spawned: bandit The monster species that never randomly spawned: black force patch The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: gentleman The monster species that never randomly spawned: scarlet force patch The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 20) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 182) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 153) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 18) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 14) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 6) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (473) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...