Janszobar, neutral male gnomish Wizard ------------ |.......@f.| |..........| |........... ------------ [Janszobar the Evoker] St6 Dx7 Co7 In12 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 88% Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51439 Monster spawn increase reached its maximum at turn 73156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1110174 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: dracolisk (freq bonus 12) The monster species that spawned more often: black patch (freq bonus 12) The monster species that spawned more often: Rejda (freq bonus 3) The monster species that spawned more often: sepia force fungus (freq bonus 3) The monster species that spawned more often: evasive troll (freq bonus 3) The monster species that spawned more often: quagga (freq bonus 3) The monster species that spawned more often: owl bear (freq bonus 2) The monster species that spawned more often: gaiden master (freq bonus 12) The monster species that spawned more often: ace of hearts (freq bonus 4) The monster species that spawned more often: immobile growth (freq bonus 2) The monster species that spawned more often: œ¾éa¬(€Ìâ2 û—Øø (freq bonus 3) The monster species that spawned more often: dream turret (freq bonus 18) The monster species that spawned more often: programming bug (freq bonus 12) The monster species that spawned more often: metallic red centipede (freq bonus 6) The monster species that spawned more often: sewer slime (freq bonus 8) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 5) The monster species that spawned more often: red draconian (freq bonus 16) The monster species that spawned more often: wild pig (freq bonus 8) The monster species that spawned more often: mist golem (freq bonus 5) The monster species that spawned more often: mountain force nymph (freq bonus 2) The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: hooloovoo The monster species that never randomly spawned: deformed lizard The monster species that never randomly spawned: great white wyrm The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: butcher The monster species that never randomly spawned: clear rubber The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: five of diamonds The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 15) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 226) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 48) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 7) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 9) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 2090 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...