Janszobar, neutral male gnomish Wizard ------ |f$..| |.@.(| |.?..| .....| |....| -.---- [Janszobar the Evoker] St5 Dx15 Co8 In21 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23131 Monster spawn increase reached its maximum at turn 30839 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1289520 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: anti-undead lich (freq bonus 6) The monster species that spawned more often: lightning-proof wall (freq bonus 4) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 3) The monster species that spawned more often: small jabberwock (freq bonus 4) The monster species that spawned more often: Kaonashi (freq bonus 3) The monster species that spawned more often: lucky trove (freq bonus 2) The monster species that spawned more often: dream colony (freq bonus 6) The monster species that spawned more often: korean lady (freq bonus 8) The monster species that spawned more often: nishikiori (freq bonus 6) The monster species that spawned more often: golden dragon (freq bonus 2) The monster species that spawned more often: totally bad growth (freq bonus 8) The monster species that spawned more often: Tomas (freq bonus 2) The monster species that spawned more often: measure-arranged potato (freq bonus 2) The monster species that spawned more often: Uniform Kommissioner (freq bonus 4) The monster species that spawned more often: trap vortex (freq bonus 3) The monster species that spawned more often: ancient psychic dragon (freq bonus 32) The monster species that spawned more often: sucker spore (freq bonus 10) The monster species that spawned more often: white mold (freq bonus 8) The monster species that spawned more often: bright white mushroom (freq bonus 6) The monster species that spawned more often: The Babbage Analytical Engine (freq bonus 3) The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: female girl The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: blank force patch The monster species that never randomly spawned: corroded turret The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: fiend of Slaanesh The monster species that never randomly spawned: mummy The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 55) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 30) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 37) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 59) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 9) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 9) Next attribute increase check would have come at turn 1170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...