Janszobar, neutral male gnomish Wizard ------ |..f.| |.@..| |....| |....| |....| ----.- [Janszobar the Evoker] St9 Dx11 Co8 In13 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 74% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81946 Monster spawn increase reached its maximum at turn 152086 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 65941 The monster class that cannot be genocided was (null) The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: steelix (freq bonus 5) The monster species that spawned more often: idolan (freq bonus 6) The monster species that spawned more often: petty centaur shaman (freq bonus 7) The monster species that spawned more often: rust piercer (freq bonus 20) The monster species that spawned more often: ape (freq bonus 20) The monster species that spawned more often: nether eye (freq bonus 5) The monster species that spawned more often: kitten (freq bonus 8) The monster species that spawned more often: dark gray spore (freq bonus 10) The monster species that spawned more often: turkey (freq bonus 12) The monster species that spawned more often: petty scary monster (freq bonus 5) The monster species that spawned more often: pain master (freq bonus 10) The monster species that spawned more often: spider globe (freq bonus 6) The monster species that spawned more often: agate warp fungus (freq bonus 3) The monster species that spawned more often: petty stained jelly (freq bonus 20) The monster species that spawned more often: furry jaguar (freq bonus 7) The monster species that spawned more often: grand light canyon (freq bonus 4) The monster species that spawned more often: kingdra (freq bonus 18) The monster species that spawned more often: giant scroll trove (freq bonus 16) The monster species that spawned more often: water sprite (freq bonus 5) The monster species that spawned more often: hallucination monster (freq bonus 14) The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: ill fungus The monster species that never randomly spawned: very strong turret The monster species that never randomly spawned: assassin The monster species that never randomly spawned: scarlet growth The monster species that never randomly spawned: lavender warp fungus The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: beige growth The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 32) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 3) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 2) Next attribute increase check would have come at turn 932 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (137) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...