Janszobar, neutral male gnomish Wizard --.-- |...| |f@.| |...| +...| |...| |..k| ----- [Janszobar the Evoker] St7 Dx8 Co9 In18 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 41% Wand drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17953 Monster spawn increase reached its maximum at turn 55090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 379542 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: humanoid The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: slaughtering troll (freq bonus 8) The monster species that spawned more often: tie fighter (freq bonus 12) The monster species that spawned more often: brigand (freq bonus 20) The monster species that spawned more often: crystal ooze (freq bonus 12) The monster species that spawned more often: night tiger (freq bonus 22) The monster species that spawned more often: carrion creeper (freq bonus 10) The monster species that spawned more often: agate force fungus (freq bonus 8) The monster species that spawned more often: Verena (freq bonus 18) The monster species that spawned more often: rainbow stalk (freq bonus 18) The monster species that spawned more often: shard patch (freq bonus 6) The monster species that spawned more often: h{ ūc+CødZB (freq bonus 14) The monster species that spawned more often: peasant (freq bonus 5) The monster species that spawned more often: nasty warp patch (freq bonus 6) The monster species that spawned more often: fiendish hobgoblin (freq bonus 16) The monster species that spawned more often: brown beetle (freq bonus 16) The monster species that spawned more often: multi-hued stalk (freq bonus 6) The monster species that spawned more often: ogre zombie (freq bonus 18) The monster species that spawned more often: steel weevil (freq bonus 6) The monster species that spawned more often: old red dragon (freq bonus 15) The monster species that spawned more often: blastoise (freq bonus 8) The monster species that never randomly spawned: battle scarred ronin The monster species that never randomly spawned: wooden fungus The monster species that never randomly spawned: false mushroom The monster species that never randomly spawned: windscreen eraser The monster species that never randomly spawned: acheri The monster species that never randomly spawned: Lich, the Fiend of Earth The monster species that never randomly spawned: undead gladiator The monster species that never randomly spawned: suicide dragon The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: dead fish The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 19) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 23) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 2) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (267) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...