Janszobar, neutral male gnomish Wizard ---- ...| .... -----.. |...@- |...f| |....| -.---- [Janszobar the Evoker] St8 Dx10 Co11 In16 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 208 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 80% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31250 Monster spawn increase reached its maximum at turn 81054 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 69388 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: deformed lizard (freq bonus 6) The monster species that spawned more often: giant entity (freq bonus 36) The monster species that spawned more often: maidenhack horror (freq bonus 4) The monster species that spawned more often: battle-scarred veteran (freq bonus 6) The monster species that spawned more often: serious bug (freq bonus 6) The monster species that spawned more often: sea naga hatchling (freq bonus 3) The monster species that spawned more often: mirror warp fungus (freq bonus 10) The monster species that spawned more often: Mare (freq bonus 2) The monster species that spawned more often: gravity hound (freq bonus 5) The monster species that spawned more often: intelligent piercer (freq bonus 4) The monster species that spawned more often: undead warp fungus (freq bonus 12) The monster species that spawned more often: nasty warp patch (freq bonus 2) The monster species that spawned more often: undead scientist (freq bonus 4) The monster species that spawned more often: razorfin fish (freq bonus 10) The monster species that spawned more often: Thorwald (freq bonus 3) The monster species that spawned more often: stone statue (freq bonus 6) The monster species that spawned more often: giant amulet trove (freq bonus 8) The monster species that spawned more often: fox spirit (freq bonus 18) The monster species that spawned more often: player unicorn (freq bonus 6) The monster species that spawned more often: minocube (freq bonus 5) The monster species that never randomly spawned: Uniform Katcher The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: venom lichen The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: nasty spined devil The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: unalignment thing The monster species that never randomly spawned: slimebesu The monster species that never randomly spawned: kobold shaman The monster species that never randomly spawned: potion trove The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 344) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 9) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 10) Next attribute increase check would have come at turn 1906 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (353) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...